Pulse
A-
Summarecon Mall Kelapa Gading 3
Jakarta ยท L2
SCORE
73/100
0
Metrics
0
Target
0
Off target
Achievement
LFL Growth
Budget Achiever
Guest Growth
Ops Champ
Upsell Champ
Showrunner
Key Focus Area
Increase red card ATV by 15% via promos. Focus on weekend app downloads. Target families with bowling & VR combos.
added by Rizky Saputra (AM), 28 Apr 2025
Mission Log
28 MAR ยท Rizky S.
Check floor: vending payout > 85%.
15 MAR ยท Rizky S.
Reviewed souvenir cost with team.
02 MAR ยท Diana W.
App download station at entrance.
Productivity Level
18.5 / 25B+
MetricMeasureWgtScrGrdYTD
Game ProductivityTakings / Game Growth10%8.4 A
Cashier ProductivityTotal ATV Growth5%7.9 B+
Red ATV Growth5%6.8 C
App ProductivityApp Link/Count Growth3%8.5 A
Venue ProductivitySales / SQM Growth2%9.0 A+
Team ProductivityTakings / Team Member Growth3%7.5 B
Guest Value
20.4 / 23A
MetricMeasureWgtScrGrdYTD
New GuestGrowth4%8.7 A-
Audit & ReviewGoogle Review Score10%8.9 A
Dwell TimeDwell Time Growth2%7.6 B+
Unique GuestCount Growth5%9.2 A
Visit FrequencyVisit Growth2%7.4 B
Entertainment Value
16.3 / 22B
MetricMeasureWgtScrGrdYTD
Payout LevelVending Games5%7.8 B+
Redemption Games5%6.2 C
Offline Games %Games Count %2%8.5 A
Video and Attraction TakingsContribution Growth3%5.8 D
Stock ManagementCategory wise stock level2%6.9 B-
Transaction CountCount Growth3%7.2 B
Venue Performance
22.5 / 30B+
Q1Q2Q3Q4YTDScoreGradeWgt
LFL Growth4%5%4%6%4.8%8.5 A 15%
Souvenir Cost %20%18%19%18%18.8%6.8 B 10%
Budget Achievement95%102%98%105%100%7.2 B+ 5%
Total Weightage 30%
Card Statistics
Card tier performance & customer segmentation
Total Active Cards
12,847โ–ฒ +4.2% vs LY
TIER SHARE โ€” APR 2026
Plat 3.0%
Gold 11.6%
Blue 31.9%
Red 53.5%
Type Unique Cards Cards % Transactions ATV (IDR) Revenue (IDR K) Rev %
Platinum โ–ธ 93,4643.0%764,368 847 647,000 12.5%
Gold โ–ธ 361,39411.6%2,253,336 612 1,379,042 26.7%
Blue โ–ธ 993,83231.9%3,976,168 423 1,681,919 32.6%
Red โ–ธ 1,666,77253.5%5,146,136 281 1,446,064 28.0%
Total / Avg โ–ธ 3,115,462100%12,140,008 423 5,154,025 100%
New Card Acquisition
CY vs PY
Card Product Sales
โ–ธ Show Detail Table
BucketCountValue (K)Share %PY AvgNationalATVBonus %
Totalโ€”โ€”100%โ€”โ€”โ€”โ€”
Hourly Sales Trend
CY Peak CY Normal
Previous Year (PY) National Avg
โ–ธ Show Detail Table
Gameplay
Performance & Payout Optimization
0
Total Guest Plays โ–ฒ +7.2%
Rp 0B
Total Game Takings โ–ฒ +5.8%
Rp 0
Avg Price Per Play (PPP) +0.0%
Gameplay Trend
Game Analysis
Category / Game Name Guest Plays Var LY% Play % Takings (M) Var LY% Takings % Pay Out % TY Pay Out % LY
Guest Play vs Revenue
Payout Tracking Over Time
In Target (26% - 34%)
42
โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—
Over Target (> 34%)
8
โ—โ—โ—โ—โ—โ—โ—โ—
Under Target (< 26%)
12
โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—โ—
Top / Bottom Performers
Rank Game Name Guest Plays Guest Plays LY Takings (M) Payout % TY Payout % LY
Analysis Scatter Plots
Dots represent individual games. Dashed lines represent Median.
Venue Stats
Operational Efficiency & Machine Productivity
Rev/SQM
Rp 12.4M
Area Avgโ†‘ Rp 11.8M
Region Avgโ†‘ Rp 11.2M
Natl Avgโ†‘ Rp 10.5M
Takings/Sales
Rp 847M
Area Avgโ†‘ Rp 820M
Region Avgโ†‘ Rp 790M
Natl Avgโ†‘ Rp 760M
Bonus %
18.2%
Area Avgโ†“ 19.5%
Region Avgโ†“ 20.1%
Natl Avgโ†“ 21.0%
App %
6.3%
Area Avgโ†‘ 5.8%
Region Avgโ†‘ 5.2%
Natl Avgโ†‘ 4.9%
E-Comm %
4.1%
Area Avgโ†‘ 3.8%
Region Avgโ†‘ 3.5%
Natl Avgโ†‘ 3.2%
Elec/SQM
Rp 1.2M
Area Avgโ†“ Rp 1.3M
Region Avgโ†“ Rp 1.4M
Natl Avgโ†“ Rp 1.5M
Takings/Game
Rp 18.4M
Area Avgโ†‘ Rp 17.5M
Region Avgโ†‘ Rp 16.8M
Natl Avgโ†‘ Rp 15.2M
Plays/Game
342
Area Avgโ†‘ 320
Region Avgโ†‘ 310
Natl Avgโ†‘ 295
Dwell Time
94 min
Area Avgโ†‘ 88 min
Region Avgโ†‘ 85 min
Natl Avgโ†‘ 80 min
Venue Scorecard
# Venue Name Game
Count
Attr.
Count
People
Count
Rev/SQM Takings
/Sales
Bonus % App % E-Comm % Elec/SQM Current
Score
Productivity Matrix
Confidential strategic analysis โ€” profitability, ROI, EBITDA
PEOPLE COUNT VS REV/SQM
VIEW FULL MATRIX TABLE
# โ–ผ Venue Name People Count Rev/SQM Profitability/SQM EBITDA % EBITDA (Billions) ROI % vs WDV ROI % vs Inv Prize %
POS & Transactions
Channel Mix ยท Cashier Performance ยท ATV Analysis
Channel KPIsShare of Transactions
Local POS
72.4%
โ–ผ 3.2pp MoM
IDR 3.73B volume
App
19.8%
โ–ฒ 2.4pp MoM
IDR 1.02B volume
Ecommerce
7.8%
โ–ฒ 0.8pp MoM
IDR 402M volume
Channel Mix Trend13 Months
ATV by ChannelCurrent Month
ATV Comparison
Cashier Performance
ATV Distribution โ€” All Cashiers
Top Cashiers by Score
#CashierStoreScoreATV (IDR)Badge
Stock & Redemption
Inventory Levels ยท Redemption Tracking ยท Stock Ratio Analysis
Stock OverviewCurrent Period
Total Redeemed
1.2M
items this month
In Stock
4.8M
items inventory
Avg Stock Ratio
4.0ร—
coverage ratio
At Risk
3
categories below 2ร—
Redemption by Category
Quantity redeemed by ticket bucket
VIEW HEATMAP DETAILS
Category <100100โ€“200200โ€“500500โ€“1k 1kโ€“5k5kโ€“10k10kโ€“20k20k+ Total
Heatmap intensity = relative redemption volume within column ยท darker = higher ยท hover for exact figure.
Stock InsightLive
Special Prize and Electronic categories show highest Stock Ratio risk (<2ร—) in the 10kโ€“20k and 20k+ buckets โ€” premium ticket items facing depletion. Snacks and Toys & Hobbies maintain healthy coverage (>6ร—) across all buckets. Recommend reorder priority: Special Prize 20k+ bucket (ratio 0.95ร—), Electronic 10kโ€“20k (1.1ร—).