Pulse
SCORE
73/100
0
Metrics
0
Target
0
Off target
Achievement
LFL Growth
Budget Achiever
Guest Growth
Ops Champ
Upsell Champ
Showrunner
Key Focus Area
Increase red card ATV by 15% via promos. Focus on weekend app downloads. Target families with bowling & VR combos.
Mission Log
+ Add Entry
Productivity Level
18.5 / 25B+
| Metric | Measure | Wgt | Scr | Grd | YTD |
|---|---|---|---|---|---|
| Game Productivity | Takings / Game Growth | 10% | 8.4 | A |
|
| Cashier Productivity | Total ATV Growth | 5% | 7.9 | B+ |
|
| Red ATV Growth | 5% | 6.8 | C |
|
|
| App Productivity | App Link/Count Growth | 3% | 8.5 | A |
|
| Venue Productivity | Sales / SQM Growth | 2% | 9.0 | A+ |
|
| Team Productivity | Takings / Team Member Growth | 3% | 7.5 | B |
|
| Game Productivity | Takings / Game Growth | 10% | 8.4 | A |
|
| Cashier Productivity | Total ATV Growth | 5% | 7.9 | B+ |
|
| Red ATV Growth | 5% | 6.8 | C |
|
|
| App Productivity | App Link/Count Growth | 3% | 8.5 | A |
|
| Venue Productivity | Sales / SQM Growth | 2% | 9.0 | A+ |
|
| Team Productivity | Takings / Team Member Growth | 3% | 7.5 | B |
|
Guest Value
20.4 / 23A
| Metric | Measure | Wgt | Scr | Grd | YTD |
|---|---|---|---|---|---|
| New Guest | Growth | 4% | 8.7 | A- |
|
| Audit & Review | Google Review Score | 10% | 8.9 | A |
|
| Dwell Time | Dwell Time Growth | 2% | 7.6 | B+ |
|
| Unique Guest | Count Growth | 5% | 9.2 | A |
|
| Visit Frequency | Visit Growth | 2% | 7.4 | B |
|
| New Guest | Growth | 4% | 8.7 | A- |
|
| Audit & Review | Google Review Score | 10% | 8.9 | A |
|
| Dwell Time | Dwell Time Growth | 2% | 7.6 | B+ |
|
| Unique Guest | Count Growth | 5% | 9.2 | A |
|
| Visit Frequency | Visit Growth | 2% | 7.4 | B |
|
Entertainment Value
16.3 / 22B
| Metric | Measure | Wgt | Scr | Grd | YTD |
|---|---|---|---|---|---|
| Payout Level | Vending Games | 5% | 7.8 | B+ |
|
| Redemption Games | 5% | 6.2 | C |
|
|
| Offline Games % | Games Count % | 2% | 8.5 | A |
|
| Video and Attraction Takings | Contribution Growth | 3% | 5.8 | D |
|
| Stock Management | Category wise stock level | 2% | 6.9 | B- |
|
| Transaction Count | Count Growth | 3% | 7.2 | B |
|
| Payout Level | Vending Games | 5% | 7.8 | B+ |
|
| Redemption Games | 5% | 6.2 | C |
|
|
| Offline Games % | Games Count % | 2% | 8.5 | A |
|
| Video and Attraction Takings | Contribution Growth | 3% | 5.8 | D |
|
| Stock Management | Category wise stock level | 2% | 6.9 | B- |
|
| Transaction Count | Count Growth | 3% | 7.2 | B |
|
Venue Performance
22.5 / 30B+
| Q1 | Q2 | Q3 | Q4 | YTD | Score | Grade | Wgt | |
|---|---|---|---|---|---|---|---|---|
| LFL Growth | 4% | 5% | 4% | 6% | 4.8% | 8.5 | A | 15% |
| Souvenir Cost % | 20% | 18% | 19% | 18% | 18.8% | 6.8 | B | 10% |
| Budget Achievement | 95% | 102% | 98% | 105% | 100% | 7.2 | B+ | 5% |
| Total Weightage | 30% | |||||||
Card Statistics
Card tier performance & customer segmentation
Total Active Cards
12,847โฒ +4.2% vs LY
| Type | Unique Cards | Cards % | Transactions | ATV (IDR) | Revenue (IDR K) | Rev % |
|---|---|---|---|---|---|---|
| Platinum | 93,464 | 3.0% | 764,368 | 847 | 647,000 | 12.5% |
| Gold | 361,394 | 11.6% | 2,253,336 | 612 | 1,379,042 | 26.7% |
| Blue | 993,832 | 31.9% | 3,976,168 | 423 | 1,681,919 | 32.6% |
| Red | 1,666,772 | 53.5% | 5,146,136 | 281 | 1,446,064 | 28.0% |
| Total / Avg | 3,115,462 | 100% | 12,140,008 | 423 | 5,154,025 | 100% |
New Card AcquisitionCY vs PY
Card Product Sales
โธ Show Detail Table
| Bucket | Count | Value (K) | Share % | PY Avg | National | ATV | Bonus % |
|---|---|---|---|---|---|---|---|
| Total | โ | โ | 100% | โ | โ | โ | โ |
Hourly Sales Trend
CY Peak CY Normal
Previous Year (PY) National Avg
โธ Show Detail Table
Gameplay
Performance & Payout Optimization
0
Total Guest Plays โฒ +7.2%
Rp 0B
Total Game Takings โฒ +5.8%
Rp 0
Avg Price Per Play (PPP) +0.0%
Gameplay Trend
Game Analysis
| Category / Game Name | Guest Plays | Var LY% | Play % | Takings (M) | Var LY% | Takings % | Pay Out % TY | Pay Out % LY |
|---|
Guest Play vs Revenue
Payout Tracking Over Time
In Target (26% - 34%)
42
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
Over Target (> 34%)
8
โโโโโโโโ
Under Target (< 26%)
12
โโโโโโโโโโโโ
Top / Bottom Performers
| Rank | Game Name | Guest Plays | Guest Plays LY | Takings (M) | Payout % TY | Payout % LY |
|---|
Analysis Scatter Plots
Dots represent individual games. Dashed lines represent Median.
Venue Stats
Operational Efficiency & Machine Productivity
Rev/SQM
Rp 12.4M
Area Avgโ Rp 11.8M
Region Avgโ Rp 11.2M
Natl Avgโ Rp 10.5M
Takings/Sales
Rp 847M
Area Avgโ Rp 820M
Region Avgโ Rp 790M
Natl Avgโ Rp 760M
Bonus %
18.2%
Area Avgโ 19.5%
Region Avgโ 20.1%
Natl Avgโ 21.0%
App %
6.3%
Area Avgโ 5.8%
Region Avgโ 5.2%
Natl Avgโ 4.9%
E-Comm %
4.1%
Area Avgโ 3.8%
Region Avgโ 3.5%
Natl Avgโ 3.2%
Elec/SQM
Rp 1.2M
Area Avgโ Rp 1.3M
Region Avgโ Rp 1.4M
Natl Avgโ Rp 1.5M
Takings/Game
Rp 18.4M
Area Avgโ Rp 17.5M
Region Avgโ Rp 16.8M
Natl Avgโ Rp 15.2M
Plays/Game
342
Area Avgโ 320
Region Avgโ 310
Natl Avgโ 295
Dwell Time
94 min
Area Avgโ 88 min
Region Avgโ 85 min
Natl Avgโ 80 min
Venue Scorecard
| # | Venue Name | Game Count |
Attr. Count |
People Count |
Rev/SQM | Takings /Sales |
Bonus % | App % | E-Comm % | Elec/SQM | Current Score |
|---|
Productivity Matrix
Confidential strategic analysis โ profitability, ROI, EBITDA
PEOPLE COUNT VS REV/SQM
VIEW FULL MATRIX TABLE
| # โผ | Venue Name | People Count | Rev/SQM |
|---|
POS & Transactions
Channel Mix ยท Cashier Performance ยท ATV Analysis
Channel KPIsShare of Transactions
Local POS
72.4%
โผ
3.2pp MoM
IDR 3.73B volume
App
19.8%
โฒ
2.4pp MoM
IDR 1.02B volume
Ecommerce
7.8%
โฒ
0.8pp MoM
IDR 402M volume
Channel Mix Trend13 Months
ATV by ChannelCurrent Month
ATV Comparison
Cashier Performance
ATV Distribution โ All Cashiers
Top Cashiers by Score
| # | Cashier | Store | Score | ATV (IDR) | Badge |
|---|
Stock & Redemption
Inventory Levels ยท Redemption Tracking ยท Stock Ratio Analysis
Stock OverviewCurrent Period
Total Redeemed
1.2M
items this month
In Stock
4.8M
items inventory
Avg Stock Ratio
4.0ร
coverage ratio
At Risk
3
categories below 2ร
Redemption by Category
Quantity redeemed by ticket bucket
VIEW HEATMAP DETAILS
| Category | <100 | 100โ200 | 200โ500 | 500โ1k | 1kโ5k | 5kโ10k | 10kโ20k | 20k+ | Total |
|---|
Heatmap intensity = relative redemption volume within column ยท darker = higher ยท hover for exact figure.
Stock InsightLive
Special Prize and Electronic categories show highest Stock Ratio risk (<2ร)
in the 10kโ20k and 20k+ buckets โ premium ticket items facing depletion.
Snacks and Toys & Hobbies maintain healthy coverage (>6ร) across all buckets.
Recommend reorder priority:
Special Prize 20k+ bucket (ratio 0.95ร), Electronic 10kโ20k (1.1ร).